

Our code differs too much from the original Blast Text rendering routines, so to make a pixel perfect rendeting I would need to rewrite all of that code. Still I consider it to be good enough and if someone else in the future would want to tickle it a bit more, he is welcome.
Besides Japanese Kanji fixes, new code also fixes line breaks in Korean and Chinese versions of SCUMM 6+ games. I did not test it, but with old code there were cases when longer strings were not split in a proper way. As a side effect there are slight changes to versions which use Latin characters, so there could be potential regressions. File a bugreport if you will notice any chopped subtitles in FT, DIG or COMI.
No comments:
Post a Comment