Thursday, December 2, 2021

Trying Patreon waters

In the years I had the numerous requests to add a Patreon page. There you go: https://www.patreon.com/_sev. It is a way to support me personally (if you care) and if there will be at least several patreons, I plan to use this platform for helping me to choose the area where I spend my time. In the meantime, I will be posting assorted reports on the things I added to ScummVM. There are so many topics to work on and so limited time. Perhaps support from patreons could help me use my time more wisely.

Wednesday, July 17, 2013

A breakthrough

After a long while I finally managed to get first graphics displayed in ScummVM...
Of course, this also includes full code for scene loading. I would say, that the engine is way over-engineered.

Sunday, November 29, 2009

A New Nice Port

A new nice port is in the works:


It is the very first screen shot. Hkz is working on it. ScummVM portability is demonstrated at its most.

Wednesday, July 8, 2009

Steam Releases vs ScummVM

Today LucasArts re-released some of their adventure classics on Steam. Immediately people started to wonder about ScummVM. Let's see...
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Tuesday, June 23, 2009

GPL, ScummVM and violations

I am sure you saw the news post item about certain GPL violation.

Let me present here some more details about the case.
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Saturday, January 17, 2009

The oldest public ScummVM screenshot (probably)

In the last years ScummVM became one of the most known open source projects. But it was not always like this.

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Wednesday, January 14, 2009

Disco Music

I think you're aware of James Woodcock's Music Enhancement Project. James was applying his talent to rearranging music for several titles supported by ScummVM.

One of his projects included complete soundtrack for Discworld.
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