Showing posts with label portability. Show all posts
Showing posts with label portability. Show all posts

Thursday, July 10, 2008

Discworld: A Smooth Tale

Here is a short note from one of the playtesters:

"I have played Discworld on an 80486 originally and then a Pentium and many years later on DOS Box and I can say without any doubt that the ScummVM version is the smoothest and most pleasurable Discworld experience ever!

Congratulations to the ScummVM team for such a wonderous achievement in such an early private build of the engine." Read More...

Wednesday, July 9, 2008

Discworld: End of game

Here it is. It was made just yesterday with current code base. Libcoro was so non-portable, that it did not work well even under Windows. Now when it's gone, we're portable enough, so we expect it to work across all ports. Read More...

Thursday, June 5, 2008

ScummVM Goes Wii

Today we finally accepted patches by dhewg which implement Wii port of ScummVM. It is one of long awaited ports, and we're happy to have dhewg onboard. That means that this port will be official with our next release, and that users of this port can get some help even now. There has been created another subform specially for port-related discussions.

It is yet another great platform, and I myself witnessed one more time how portable ScummVM is. I will truly need that experience to myself pretty soon, just when that package with some cool  gadget will arrive and I will start hacking for it :) Read More...