Basically that means that there are just a few days that Tinsel engine will be in SVN. No, 0.12.0 will not contain it, as the engine is too raw, and there are still some legal questions to resolve.
I really hope that this will not interfere much with the testing season, as it will still not appear in the daily builds. But for our porters it will mean that we the compile-testing ;) will start on it for all supported platforms which will let us work on the portability issues.
Read More...
Showing posts with label tinsel. Show all posts
Showing posts with label tinsel. Show all posts
Tuesday, July 22, 2008
Thursday, July 10, 2008
Discworld: A Smooth Tale
Here is a short note from one of the playtesters:
"I have played Discworld on an 80486 originally and then a Pentium and many years later on DOS Box and I can say without any doubt that the ScummVM version is the smoothest and most pleasurable Discworld experience ever!
Congratulations to the ScummVM team for such a wonderous achievement in such an early private build of the engine." Read More...
"I have played Discworld on an 80486 originally and then a Pentium and many years later on DOS Box and I can say without any doubt that the ScummVM version is the smoothest and most pleasurable Discworld experience ever!
Congratulations to the ScummVM team for such a wonderous achievement in such an early private build of the engine." Read More...
Tuesday, July 8, 2008
Goodbye, libcoro, goodbye
Our Tinsel team finally got rid of unportable libcoro in the favor or method described by Simon Tatham here. This means that soon, very soon Tinsel engine may appear in the SVN trunk.
I do not have an end game screenshot handy, but I suppose that you will be able to produce it by yourself pretty soon.
So, yet another important part of adventure gaming history will get a second life soon. Read More...
I do not have an end game screenshot handy, but I suppose that you will be able to produce it by yourself pretty soon.
So, yet another important part of adventure gaming history will get a second life soon. Read More...
Labels:
coroutines,
original sources,
scummvm,
tinsel
Saturday, June 21, 2008
Discworld1 is completable
Yes, it has been less than a month, and Discworld 1 is completable. Actually it is completable since last Sunday, just afer 215 commits. Now the commit count is 320, as the Tinsel engine team works pretty fast. It has been mentioned on the forums that there are few glitches and some portability issues (mainly endianness, 64-bitness and alignment), but the engine itself is in a very good shape.
Though don't ask when the engine will land to trunk. There is a major task ahead, that is engine rewriting. Yes, that's right. We chose a most efficient path of adopting, that is take original sources and port them quickly to ScummVM OSystem. But the code now reselmbles original a lot, and this is a big no-no according to our license agreement with the rights holders. So we have to refactor it, rewrite, and get rid of those co-routines, which will make the engine wastly different from what we have now. And only then we will go public.
Next target is DW2, and perhaps we will integrate it before the refactoring will finish, granted that we will get hold of it soon.
Anyway, this is already a really exciting news. Read More...
Though don't ask when the engine will land to trunk. There is a major task ahead, that is engine rewriting. Yes, that's right. We chose a most efficient path of adopting, that is take original sources and port them quickly to ScummVM OSystem. But the code now reselmbles original a lot, and this is a big no-no according to our license agreement with the rights holders. So we have to refactor it, rewrite, and get rid of those co-routines, which will make the engine wastly different from what we have now. And only then we will go public.
Next target is DW2, and perhaps we will integrate it before the refactoring will finish, granted that we will get hold of it soon.
Anyway, this is already a really exciting news. Read More...
Labels:
coroutines,
discworld,
dw1,
original sources,
refactoring,
scummvm,
tinsel
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